Case study

GameOn Labs

Startup · 12 weeks · iOS and Android

Launched in 12 weeks; the app reached 1,200 sign-ups in the first month.

Problem

The startup needed a polished launch app fast, but their internal team was spread across product, design, and engineering. They had a strong idea and a limited timeline, but no single partner to turn it into a working mobile product.

Build

  • SwiftUI
  • Kotlin
  • Supabase
  • Stripe
  • TestFlight

I scoped the app to a single launch-ready vertical and built the full product in weekly iterations: onboarding, discovery flows, user accounts, monetization, and release prep for both stores. We kept the roadmap focused on the metrics that mattered most for launch.

Scoped in 48 hours, delivered in 12 weeks with a TestFlight build every week, submitted to both stores on the agreed date.

Result

The product shipped on time, drove strong early acquisition, and left the team with a clean codebase and a roadmap for the next phase instead of a brittle prototype.

Screens

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